A selection of games I've marketed and a few details about my work during the PlayStation 4 launch in Japan.
DRIVECLUB is a PS4 racing game with a social twist. I led the marketing in Japan where one of the biggest challenges was convincing racing game fans to try something other than Gran Turismo. I conducted a multi-channel advertising campaign featuring custom made YouTube trailers, leveraged market research and analytics to improve ROI on ads, organized a launch event live streamed on Japan's largest streaming service Nico Nico Video, appeared in promotional activities with Japanese race car drivers, social media outreach, and facilitated live demos at Tokyo Game Show.
Destiny of Spirits was a free-to-play global location game for the PS Vita that saw over 1 million downloads worldwide during its operation. I was responsible for promoting the game in Japan, the highest ARPPU region for the game in the world. I optimized cost-per-click and conversation rates on digital advertising, broadcasted regular live streams of the game with the developers, and collaborated with magazines to publish regular gameplay articles.
One of my favorite cooperative multiplayer games for PlayStation, HELLDIVERS is a download-only title that was a low budget challenge from a marketing perspective. I worked closely with the Japanese localization team to write regular blog posts about the game up until launch, schedule closed-door events with game media journalists to demo the game, and pushed for the inclusion of the game in a number of gaming events throughout Tokyo.
I was part of a 6 person team directly responsible for marketing strategy for the PlayStation 4 before its launch in February 22, 2014. As the most junior member, I played a support role executing strategy defined by senior team members such as handling media inquiries, writing press releases, overseeing logistics for events, and serving as liason with US and European branches.